INDEPENDENT GAME STUDIO / UKRAINE

Systems
under pressure.

Cyberpanini Games makes strategy experiences about difficult choices inside living systems. Our first project turns a digital infection into a spatial problem you can see, shape, and contain.

NODE MAP / 01
SIGNAL INTEGRITY
72.4%
CONTAINMENT MODEL / LIVE

WHAT WE MAKE

Strategy with consequences you can trace.

We’re interested in games where a small action changes the whole board. Every connection, compromise, and recovery should be legible—then ask the player to decide what matters most.

01 / ACTIVE PROTOTYPE

Circuit
Plague

A real-time incremental defense strategy game about operating a living electronic system under attack.

Circuit Plague laboratory prototype showing a field of amber and coral corruption on a dark circuit board.GPU LAB / IN-PROGRESS BUILD

The infection is not an enemy unit. It is a continuous force spreading across a connected system. Players will eventually quarantine regions, reroute infrastructure, and make trade-offs between power, compute, and core integrity.

CURRENT FOCUS
GPU simulation lab
TECHNOLOGY
Godot 4 · GDScript · GLSL compute
SIMULATION SCALE
1,048,576 cells
PLATFORM DIRECTION
Windows & Steam first

HOW WE WORK

01

Prototype the verb

We isolate the hardest interaction early and test whether it creates meaningful pressure before building around it.

02

Make state visible

Dense systems earn their complexity when players can read cause and effect at a glance.

03

Respect the hardware

Our simulation work is designed with a mobile-conscious GPU budget from the beginning.

CYBERPANINI GAMES

Building a stranger
kind of strategy game.

We’re currently developing Circuit Plague in public prototype form.

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