Prototype the verb
We isolate the hardest interaction early and test whether it creates meaningful pressure before building around it.
INDEPENDENT GAME STUDIO / UKRAINE
Cyberpanini Games makes strategy experiences about difficult choices inside living systems. Our first project turns a digital infection into a spatial problem you can see, shape, and contain.
WHAT WE MAKE
We’re interested in games where a small action changes the whole board. Every connection, compromise, and recovery should be legible—then ask the player to decide what matters most.
01 / ACTIVE PROTOTYPE
A real-time incremental defense strategy game about operating a living electronic system under attack.
GPU LAB / IN-PROGRESS BUILDThe infection is not an enemy unit. It is a continuous force spreading across a connected system. Players will eventually quarantine regions, reroute infrastructure, and make trade-offs between power, compute, and core integrity.
HOW WE WORK
We isolate the hardest interaction early and test whether it creates meaningful pressure before building around it.
Dense systems earn their complexity when players can read cause and effect at a glance.
Our simulation work is designed with a mobile-conscious GPU budget from the beginning.
CYBERPANINI GAMES
We’re currently developing Circuit Plague in public prototype form.
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